Change Strings has been updated last on 02.12.2022 to version number 2.0.6 Change Strings can batch change or rename most strings, meaning text, in Blackmagicdesign Fusion and Fusion inside DaVinci Resolve. These strings are Tool/Node names, expressions, and filepaths. Simply write the text you want to replace (or delete) into...Continue reading
Category: Manual
Dynamic Data window, Crop Mask and Overscan in Houdini Solaris
Dynamic Data Windows can safe render time and disk space. This can easily be done using Houdini’s Mantra render engine. But Karma and other Solaris/USD/Hydra delegates are missing this auto crop feature. This is why I created a Houdini HDA that automatically calculates a dynamic data window or crop mask...Continue reading
Karmara for Houdini – Solaris Metadata Helper HDA
Karmara for Houdini is a HDA that will help you to add arbitrary USD Attributes to your Renders. This works for all render engines (including Karma) that are supported inside of Houdini’s Solaris Context. At first, I was only planning on adding Camera Data to the Metadata to easily reconstruct...Continue reading
Free Brush Pack for Affinity, Quixel Mixer, Fusion and more
When I started to test out Quixel Mixer, I quickly realized, the available brushes are too few. I often needed a brush with more texture, drips, and character. This is why I created my own brushes to use in Quixel Mixer. But since many other Applications can use image-based brushes,...Continue reading
How to install Scripts in Fusion or DaVinci Resolve
Scripts are a great way of automating tasks. Most professional applications that are used to create content, support them in one way or another. This of course includes Blackmagicdesign Fusion Standalone and DaVinci Resolve. Both applications support both Lua and Python Scripting. Coincidentally, I have recently released my very first...Continue reading
Create an animated Logo in Fusion or DaVinci Resolve (Full Tutorial)
Page 1 Foreword Hi, I’m Noah and today we will be creating animations like this 100% inside of Fusion. While this tutorial is quite long, all individual parts of this animation are very simple and easy to understand. On our way to rendering, we will be learning how to create...Continue reading